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Hanaa
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Devlog
How to Deadlock Yourself in a Racing Game
April 09, 2025
by
mobilelast
This post picks up where the last one left off. Fair warning: this has been the toughest post to write so far. I changed the implementation several times while writing it, so even I’m a little lost...
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Aiming the Car
April 04, 2025
by
mobilelast
Applying force to a rigid body for the push is straightforward—just add force at the push position . The real challenge lies in aiming and ensuring the car is positioned steadily on uneven terrain b...
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It's the Law!
March 30, 2025
by
mobilelast
As mentioned in the first post, the real-world version of the game doesn’t seem to have any official rules. The game adopts the most common ones I came across but also leaves plenty of room for crea...
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Showing it in Motion
March 27, 2025
by
mobilelast
Before the first test session, I worried that the game’s slow tempo might make for a tedious experience. And while that may be true depending on one’s taste, I was relieved to find that playing di...
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Sandbox Photogrammetry
March 23, 2025
by
mobilelast
This time, let's rewind to the origins of Hanaa — all the way back to the distant year of 2020. A friend of mine got inspired while experimenting with photogrammetry. For some reason, he found a nea...
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The Name of the Game
March 19, 2025
by
mobilelast
#Design
On the name 'Hanaa' (aside from the fact that naming things isn’t exactly my strong suit). In Finnish, 'hanaa' can be taken to mean 'press on it.' The name originally had an exclamation mark, but I...
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The Beginning
March 15, 2025
by
mobilelast
#Design
Once upon a time, in a distant northern land called Finland, kids had a peculiar hobby - pushing toy cars around sandboxes. Each player tapped their car along a track using only their index finger, an...
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