Showing it in Motion


Before the first test session, I worried that the game’s slow tempo might make for a tedious experience. And while that may be true depending on one’s taste, I was relieved to find that playing didn’t feel as slow as I had feared. Other testers agreed — but they also pointed out that the game’s pace doesn’t translate well to video. Races take time, and a large portion is spent aiming, which isn’t exactly thrilling to watch.

So instead of traditional playthrough videos, I took a different approach. Like many physics-based games, the most entertaining moments come from unexpected glitches and mishaps. With that in mind, I focus on short clips—either single pushes or themed compilations.

If you have any fun video ideas, I’d love to hear them!

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