Showing it in Motion
Before the first test session, I worried that the game’s slow tempo might make for a tedious experience. And while that may be true depending on one’s taste, I was relieved to find that playing didn’t feel as slow as I had feared. Other testers agreed — but they also pointed out that the game’s pace doesn’t translate well to video. Races take time, and a large portion is spent aiming, which isn’t exactly thrilling to watch.
So instead of traditional playthrough videos, I took a different approach. Like many physics-based games, the most entertaining moments come from unexpected glitches and mishaps. With that in mind, I focus on short clips—either single pushes or themed compilations.
If you have any fun video ideas, I’d love to hear them!
Get Hanaa
Hanaa
A turn-based racing game
| Status | In development |
| Author | mobilelast |
| Genre | Racing |
| Tags | Casual, Multiplayer, Physics, Turn-based, Unity |
| Languages | English |
More posts
- Happened in Hanaa – Vol. 23: November 3-9, 20252 days ago
- Happened in Hanaa – Vol. 22: October 27–November 2, 202510 days ago
- Happened in Hanaa – Vol. 21: October 20–26, 202516 days ago
- Release 0.8.019 days ago
- Happened in Hanaa – Vol. 20: October 13–19, 202523 days ago
- Happened in Hanaa – Vol. 19: October 6–12, 202530 days ago
- Happened in Hanaa – Vol. 18: September 29–October 5, 202538 days ago
- Happened in Hanaa – Vol. 17: September 22–28, 202544 days ago
- Release 0.7.049 days ago

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