Showing it in Motion
Before the first test session, I worried that the game’s slow tempo might make for a tedious experience. And while that may be true depending on one’s taste, I was relieved to find that playing didn’t feel as slow as I had feared. Other testers agreed — but they also pointed out that the game’s pace doesn’t translate well to video. Races take time, and a large portion is spent aiming, which isn’t exactly thrilling to watch.
So instead of traditional playthrough videos, I took a different approach. Like many physics-based games, the most entertaining moments come from unexpected glitches and mishaps. With that in mind, I focus on short clips—either single pushes or themed compilations.
If you have any fun video ideas, I’d love to hear them!
Get Hanaa
Hanaa
A turn-based racing game
Status | In development |
Author | mobilelast |
Genre | Racing |
Tags | Casual, Multiplayer, Physics, Turn-based, Unity |
Languages | English |
More posts
- How to Deadlock Yourself in a Racing Game9 days ago
- Aiming the Car14 days ago
- It's the Law!19 days ago
- Sandbox Photogrammetry26 days ago
- The Name of the Game30 days ago
- The Beginning34 days ago
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