Happened in Hanaa – Vol. 5: June 30–July 6, 2025
Hanaa » Devlog
The week kicked off with the June release. During final testing, I caught a small bug where the disappearance effect was shown for all finished cars instead of just the current one. Luckily, it was a minor issue and an easy fix.
A few other bugs didn’t make the cut before release:
- There’s a strange lighting shift in certain parts of the tracks. It seems related to light probe volumes and their boundaries.
- Unity 6000.1 introduced some BatchQuery.ExecuteBoxcastJob spikes that weren’t present before. They’re not massive, but could potentially cause vsync hiccups if left unaddressed.
Right after the release, I managed to squeeze in a couple of fixes and additions:
- Date stamps for exit photos. Screenshots taken when exiting the game now include the date. I like to think they’ll eventually tell a little story.
- "Maaliskuu" terrain layer fix. The terrain layers didn’t always match the actual track spline—somehow that slipped under the radar. Now everything lines up as it should.
I've been away from the dev machine for several days, and I’m heading into finger surgery tomorrow, which will likely slow things down a bit more. But hopefully, things will start normalizing by the end of the week.
Get Hanaa
Hanaa
A turn-based racing game
Status | In development |
Author | mobilelast |
Genre | Racing |
Tags | Casual, Multiplayer, Physics, Turn-based, Unity |
Languages | English |
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