The Beginning
Once upon a time, in a distant northern land called Finland, kids had a peculiar hobby - pushing toy cars around sandboxes. Each player tapped their car along a track using only their index finger, and if a car veered off course, it was sent back to where the push began. The player who reached the finish line in the fewest pushes won. Tracks were usually carved into the sand, and the exact borders - as well as the rules in general - were largely decided by fists.

My postmodern, genre-blending game experiments continue. After working on an arcade-style simulation, I’m now exploring turn-based racing - more like mini golf than actual driving. 'Hanaa' is a low-tempo local multiplayer game that supports both mouse and controllers, with an option to share a single controller among players. I've been developing it in my spare time for about six months, so it’s still packed with rough mechanics and bugs. My plan is to release regular fixes and improvements while sharing my thoughts - on-topic or otherwise - in this dev log.
So here it is: https://mobilelast.itch.io/hanaa. All feedback is greatly appreciated. Thanks in advance!
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Hanaa
A turn-based racing game
Status | In development |
Author | mobilelast |
Genre | Racing |
Tags | Casual, Multiplayer, Physics, Turn-based, Unity |
Languages | English |
More posts
- Release 0.4.05 days ago
- Happened in Hanaa – Vol. 4: June 23–29, 20255 days ago
- Happened in Hanaa – Vol. 3: June 16–22, 202512 days ago
- Happened in Hanaa – Vol. 2: June 9–15, 202519 days ago
- Happened in Hanaa – Vol. 1: June 2–8, 202526 days ago
- Release 0.3.035 days ago
- Release 0.2.075 days ago
- How to Deadlock Yourself in a Racing Game86 days ago
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