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Devlog
- April 29, 2022 by Mobile Last#ATP, #Blender, #Modelling, #Substance, #Texturing, #UnityAll right, back again. This time we split models in parts, that we then move/rotate independently. Writing this chapter took so long that Blender is already updated to version three. There might be in... Continue reading
- October 15, 2021 by Mobile Last#ATP, #Blender, #Modelling, #Substance, #Texturing, #UnityAs stated previously, instead of dedicating each post for one module, I’ll combine the ones with similar techniques into one post. And as expected, this proved to be harder than I thought. The first... Continue reading
- August 20, 2021 by Mobile Last#Blender, #Modelling, #Substance, #Texturing, #UnityThe requirements Let's take a look at the second chapter , where we defined the requirement that each module "must be attachable to their neighbors from six edges". So when there are modules in adjace... Continue reading
- July 09, 2021 by Mobile Last#Unity, #Substance, #Blender, #Modelling, #TexturingThis article series will be a tale about a coder in the land of graphics. A tale about modelling; uv-mapping; material mapping; texturing; exporting/importing models and textures between Blender, Subs... Continue reading